Andrey Ladonov
Network Information Technologies and Services, MTUCI, Moscow, Russia
vufhg4@mail.ru
V. A. Dokuchaev
Network Information Technologies and Services, MTUCI, Moscow, Russia
v.a.dokuchaev@mtuci.ru
DOI: 10.36724/2664-066X-2026-12-1-50-56
SYNCHROINFO JOURNAL. Volume 12, Number 1 (2026). P. 50-56.
Abstract
In a highly competitive environment where players have instant access to a multitude of alternatives, server failures, manifested as increased network latency, connection drops, or complete service unavailability, directly lead to negative reviews, player attrition, and significant financial losses. Therefore, developing a comprehensive approach to ensuring the stability, fault tolerance, and efficiency of game servers is a critical task requiring the systematic application of proactive testing methods and the deployment of continuous monitoring. This article is devoted to a detailed analysis of these methods and their integration into a unified reliability system. The research focuses on methods for ensuring the stability, fault tolerance, and efficiency of game servers. The goal of the study is to identify stability, fault tolerance, and efficiency metrics and methods for achieving optimal performance based on proactive testing.
Keywords: testing, video games, computer games, performance, stability, monitoring, event log, fault tolerance
References
[1] I. D. Udalov, V. A. Dokuchaev, “Efficient hierarchical pathfinding in dynamic and static game worlds,” Information Society Technologies: Proceedings of the XIX International Industry Scientific and Technical Conference, Moscow, March 11-13, 2025. Moscow: MTUCI, 2025, pp. 190-193.
[2] V. A. Dokuchaev, I. D. Udalov, “Comparative analysis of heuristic functions for the pathfinding algorithm A,” Theory and practice of economics and entrepreneurship: Proceedings of the XXII International scientific and practical conference, Simferopol – Gurzuf, April 24-26, 2025. Simferopol: IP Zueva T.V., 2025, pp. 275-276.
[3] V. A. Dokuchaev, V. V. Maklachkova, I. D. Udalov, “Application of Entity Component System in Game Development,” Economics and quality of communication systems. 2025. No. 1 (35), pp. 57-66.
[4] I. Udalov, V. A. Dokuchaev, “Pathfinding algorithms for computer games,” Synchroinfo Journal. 2024. Vol. 10, no. 6, pp. 8-16. DOI 10.36724/2664-066X-2024-10-6-8-16.
[5] Changsong Li, Ning Zhao Wu, “Multiple deception resources deployment strategy based on reinforcement learning for network threat mitigation,” URL https://www.nature.com/articles/s41598-025-00348-0 (date appeals – January 2025).
[6] Jie Cao, Haoxiang Wang, Jingru Jiao, Kekun Hu, Ping Qi, “A social network graph partitioning algorithm based on double deep Q-Network,” URL https://www.nature.com/articles/s41598-025-16768-x (date appeals – January 2025).
[7] Alberto Mozo, Ángel González-Prieto, Antonio Pastor, Sandra Gómez-Canaval, Edgar Talavera, “Synthetic flow-based cryptomining attack generation through Generative Adversarial Networks,” URL https://www.nature.com/articles/s41598-022-06057-2 (date appeals – January 2025).
[8] Wei Jiang, Bin Zhang, Qixun Zhu, Conghui Liao, Wenyong Wang, “A Real Network Environment Dataset for Traffic Analysis,” URL https://www.nature.com/articles/s41597-025-04876-2 (date appeals – January 2025).
[9] Syed Aqib Abbas Naqvi, Faraha Ashraf, Ali Ovais, Muhammad Waheed Rasheed, Amir Asif, Abdu Alameri, “Optimizing hybrid network topologies in communication networks through irregularity strength,” URL https://www.nature.com/articles/s41598-025-05631-8 (date appeals – January 2025).
[10] Chester Wai-Jen Liu, Sheng-Feng Shen, Wei-Chung Liu, “On the evolution of social ties as an instrumental tool for resource competition in resource patch networks,” URL https://www.nature.com/articles/s41599-021-00753-6 (date appeals – January 2025).
[11] Manlio De Domenico. More is different in real-world multilayer networks, URL https://www.nature.com/articles/s41567-023-02132-1 (date appeals – January 2025).
[12] Cuihua Zuo, Peihua Xu, Yachen Song, Jianfeng Lu, Cao Yuan, Yaqin Li, “RAIM: three-stage stackelberg game for hierarchical federated learning with reputation-aware incentive mechanism,” URL https://www.nature.com/articles/s41598-025-16830-8 (date appeals – January 2025).
[13] Yi-Fan Sun, Hai-Jun Zhou, “Serving by local consensus in the public service location game,” URL https://www.nature.com/articles/srep32502 (date appeals – January 2025).
[14] I.A. Pushkin, “Development of a fault-tolerant distributed multiplayer game,” URL https://cyberleninka.ru/article/n/razrabotka-otkazoustoychivoy-raspredelennoy-mnogopolzovatelskoy-igry (accessed January 2025).
[15] K. Kaner, D. Folk, E.K. Nguyen, “Software Testing. Fundamental Concepts of Business Application Management,” Moscow: LORI, 2017. 544 p.
[16] R. Culbertson K. Brown, G. Cobb, “Rapid testing,” Moscow: Williams, 2018. 336 p.
[17] D.N. Kolisnichenko, “Linux Server Administration. Performance Monitoring by Percentiles,” Open Systems. DBMS. 2020, no. 3, pp. 34-39.
[18] N.I. Kozyreva, M.O. Mukhtulov, S.A. Ershov, S.V. Novoseltseva, D.A. Akhmadullin, “Modern methods of preventing DDoS attacks and protecting web servers,” URL https://cyberleninka.ru/article/n/sovremennye-metody-predotvrascheniya-ddos-atak-i-zaschity- veb-serverov (date of access – January 2025).
[19] A. Petrov, “Distributed data: algorithms for operating modern systems,” Moscow: Publishing solutions, 2021. 450 p. URL https://www.litres.ru/book/aleks-petrov-3142221/raspredelennye-dannye-algoritmy-raboty-sovremennyh-si-66410120/ (accessed January 2025).
[20] V.V. Chekhanovsky, “Distributed information systems,” Moscow: Solon-Press, 2019. 288 p. URL https://www.litres.ru/book/vv-cehanovskiy/raspredelennye-informacionnye-sistemy-66011233/ (date of access – January 2025).
[21] G.B. Gulian, “Distributed Networks: Modern Technologies and Design Fundamentals,” SPb.: BHV-Petersburg, 2020. 384 p. URL https://www.litres.ru/book/gb-guliyan/raspredelennye-seti-sovremennye-tehnologii-i-osnovy-proektirov-5313113/ (date of access – January 2025).
[22] Source Multiplayer Networking, URL https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking (date appeals – January 2025).
[23] J. Smed, H. Hakonin, “Algorithms And network interaction for computer games = Algorithms and Networking for Computer Games,” Moscow: DMK Press, 2019. 362 p.
[24] N. Zhang, S. Wang, H. Wu, L. Xu, Q. Yin, C. Wang, W. Zhou, “Strategy deployments multiple deceptive resources on basis training with reinforcements for reductions network threats = Multiple deception resources deployment strategy based on reinforcement learning for network threat mitigation,” Scientific Reports. 2025. Vol. 15. P. 16830. DOI 10.1038/s41598-025-00348-0.
[25] Market Kubernetes platforms 2025. CNews.ru. 2025. URL: https://www.cnews.ru/reviews/rynok_platform_kubernetes (date accessed: 23.01.2026).
[26] CNews Analytics: The Largest suppliers Kubernetes platforms 2024. CNews.ru. 2025. URL: https://www.cnews.ru/reviews/rynok_platform_kubernetes/table_detail/b00da2f220b169b99bb7965034ad9b88ec3e22dc (date accessed: 23.01.2026).
[27] Kubernetes platforms, Russian customers choose hybrid and multi-cluster strategies. CNews.ru. 2025. URL: https://www. cnews.ru/reviews/rynok_platform_kubernetes/articles/top-5_rossijskih_suppliers_platform (date of access: 23.01.2026).
[28] Runtime scanning in Kubernetes: will containers become safer? CNews.ru. 2025. URL: https://www.cnews.ru/reviews/rynok_platform_kubernetes/cases/rantajm-skanirovanie_v_kubernetes_stanut (date of access: 23.01.2026).
[29] Alexander Chubov, K2Tech: Implementing containerization “for the sake of fashion” is definitely not worth it. CNews.ru. 2025. URL: https://www.cnews.ru/reviews/rynok_platform_kubernetes/interviews/aleksandr_chubov?erid=2W5zFH7JyEg (date of access: 23.01.2026).
[30] How to choose a dedicated server for gaming projects and game hosting. Myslo.News. 2025. URL: https://myslo.ru/News/company/kak-vybrat-vydelennyj-server-dlya-igrovyh-proektov-i-hostinga-igr (date of access : 02/28/2026).
[31] Polyarus M. Cloud Services Test: What to Play on After GFN.RU Departs? Citylink Magazine. 2023. URL: https://journal.citilink.ru/articles/test-oblachnyh-servisov-na-chem-igrat-posle-uhoda-gfnru/ (accessed: 28.02.2026).